培训语义分割模型需要大量的精细注释数据,使得很难快速适应不满足这种情况的新型类。很少拍摄的分割(FS-SEG)用许多约束来解决这个问题。在本文中,我们介绍了一种新的基准,称为广义的少量语义分割(GFS-SEG),分析了同时分割了具有很少的例子和基本类别的新型类别的泛化能力。第一研究表明,以前的代表性最先进的FS-SEG方法在GFS-SEG中缺乏,并且性能差异主要来自FS-SEG的约束设置。为了制作GFS-SEG易旧的,我们设置了GFS-SEG基线,可以在原始模型上实现不良性能的体现性能。因此,由于上下文对于语义分割是必不可少的,我们提出了显着提高性能的上下文感知原型学习(CAPL)1)利用支持样本的共同发生,以及2)将上下文信息动态地丰富到分类器,对每个查询映像的内容进行调节。两项贡献都是通过实验证明具有实际实际优点的贡献。对Pascal-VOC和Coco的广泛实验表现出CAPL的有效性,CAPL通过实现竞争性能来概括为FS-SEG。代码将公开可用。
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Purpose: Tracking the 3D motion of the surgical tool and the patient anatomy is a fundamental requirement for computer-assisted skull-base surgery. The estimated motion can be used both for intra-operative guidance and for downstream skill analysis. Recovering such motion solely from surgical videos is desirable, as it is compliant with current clinical workflows and instrumentation. Methods: We present Tracker of Anatomy and Tool (TAToo). TAToo jointly tracks the rigid 3D motion of patient skull and surgical drill from stereo microscopic videos. TAToo estimates motion via an iterative optimization process in an end-to-end differentiable form. For robust tracking performance, TAToo adopts a probabilistic formulation and enforces geometric constraints on the object level. Results: We validate TAToo on both simulation data, where ground truth motion is available, as well as on anthropomorphic phantom data, where optical tracking provides a strong baseline. We report sub-millimeter and millimeter inter-frame tracking accuracy for skull and drill, respectively, with rotation errors below 1{\deg}. We further illustrate how TAToo may be used in a surgical navigation setting. Conclusion: We present TAToo, which simultaneously tracks the surgical tool and the patient anatomy in skull-base surgery. TAToo directly predicts the motion from surgical videos, without the need of any markers. Our results show that the performance of TAToo compares favorably to competing approaches. Future work will include fine-tuning of our depth network to reach a 1 mm clinical accuracy goal desired for surgical applications in the skull base.
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Nowadays, fake news easily propagates through online social networks and becomes a grand threat to individuals and society. Assessing the authenticity of news is challenging due to its elaborately fabricated contents, making it difficult to obtain large-scale annotations for fake news data. Due to such data scarcity issues, detecting fake news tends to fail and overfit in the supervised setting. Recently, graph neural networks (GNNs) have been adopted to leverage the richer relational information among both labeled and unlabeled instances. Despite their promising results, they are inherently focused on pairwise relations between news, which can limit the expressive power for capturing fake news that spreads in a group-level. For example, detecting fake news can be more effective when we better understand relations between news pieces shared among susceptible users. To address those issues, we propose to leverage a hypergraph to represent group-wise interaction among news, while focusing on important news relations with its dual-level attention mechanism. Experiments based on two benchmark datasets show that our approach yields remarkable performance and maintains the high performance even with a small subset of labeled news data.
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Quantum machine learning (QML) has received increasing attention due to its potential to outperform classical machine learning methods in various problems. A subclass of QML methods is quantum generative adversarial networks (QGANs) which have been studied as a quantum counterpart of classical GANs widely used in image manipulation and generation tasks. The existing work on QGANs is still limited to small-scale proof-of-concept examples based on images with significant down-scaling. Here we integrate classical and quantum techniques to propose a new hybrid quantum-classical GAN framework. We demonstrate its superior learning capabilities by generating $28 \times 28$ pixels grey-scale images without dimensionality reduction or classical pre/post-processing on multiple classes of the standard MNIST and Fashion MNIST datasets, which achieves comparable results to classical frameworks with 3 orders of magnitude less trainable generator parameters. To gain further insight into the working of our hybrid approach, we systematically explore the impact of its parameter space by varying the number of qubits, the size of image patches, the number of layers in the generator, the shape of the patches and the choice of prior distribution. Our results show that increasing the quantum generator size generally improves the learning capability of the network. The developed framework provides a foundation for future design of QGANs with optimal parameter set tailored for complex image generation tasks.
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Recent advances in neural radiance fields have enabled the high-fidelity 3D reconstruction of complex scenes for novel view synthesis. However, it remains underexplored how the appearance of such representations can be efficiently edited while maintaining photorealism. In this work, we present PaletteNeRF, a novel method for photorealistic appearance editing of neural radiance fields (NeRF) based on 3D color decomposition. Our method decomposes the appearance of each 3D point into a linear combination of palette-based bases (i.e., 3D segmentations defined by a group of NeRF-type functions) that are shared across the scene. While our palette-based bases are view-independent, we also predict a view-dependent function to capture the color residual (e.g., specular shading). During training, we jointly optimize the basis functions and the color palettes, and we also introduce novel regularizers to encourage the spatial coherence of the decomposition. Our method allows users to efficiently edit the appearance of the 3D scene by modifying the color palettes. We also extend our framework with compressed semantic features for semantic-aware appearance editing. We demonstrate that our technique is superior to baseline methods both quantitatively and qualitatively for appearance editing of complex real-world scenes.
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Functionality and dialogue experience are two important factors of task-oriented dialogue systems. Conventional approaches with closed schema (e.g., conversational semantic parsing) often fail as both the functionality and dialogue experience are strongly constrained by the underlying schema. We introduce a new paradigm for task-oriented dialogue - Dialog2API - to greatly expand the functionality and provide seamless dialogue experience. The conversational model interacts with the environment by generating and executing programs triggering a set of pre-defined APIs. The model also manages the dialogue policy and interact with the user through generating appropriate natural language responses. By allowing generating free-form programs, Dialog2API supports composite goals by combining different APIs, whereas unrestricted program revision provides natural and robust dialogue experience. To facilitate Dialog2API, the core model is provided with API documents, an execution environment and optionally some example dialogues annotated with programs. We propose an approach tailored for the Dialog2API, where the dialogue states are represented by a stack of programs, with most recently mentioned program on the top of the stack. Dialog2API can work with many application scenarios such as software automation and customer service. In this paper, we construct a dataset for AWS S3 APIs and present evaluation results of in-context learning baselines.
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Real-time individual endpoint prediction has always been a challenging task but of great clinic utility for both patients and healthcare providers. With 6,879 chronic kidney disease stage 4 (CKD4) patients as a use case, we explored the feasibility and performance of gated recurrent units with decay that models Weibull probability density function (GRU-D-Weibull) as a semi-parametric longitudinal model for real-time individual endpoint prediction. GRU-D-Weibull has a maximum C-index of 0.77 at 4.3 years of follow-up, compared to 0.68 achieved by competing models. The L1-loss of GRU-D-Weibull is ~66% of XGB(AFT), ~60% of MTLR, and ~30% of AFT model at CKD4 index date. The average absolute L1-loss of GRU-D-Weibull is around one year, with a minimum of 40% Parkes serious error after index date. GRU-D-Weibull is not calibrated and significantly underestimates true survival probability. Feature importance tests indicate blood pressure becomes increasingly important during follow-up, while eGFR and blood albumin are less important. Most continuous features have non-linear/parabola impact on predicted survival time, and the results are generally consistent with existing knowledge. GRU-D-Weibull as a semi-parametric temporal model shows advantages in built-in parameterization of missing, native support for asynchronously arrived measurement, capability of output both probability and point estimates at arbitrary time point for arbitrary prediction horizon, improved discrimination and point estimate accuracy after incorporating newly arrived data. Further research on its performance with more comprehensive input features, in-process or post-process calibration are warranted to benefit CKD4 or alike terminally-ill patients.
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Vision transformers (ViTs) are quickly becoming the de-facto architecture for computer vision, yet we understand very little about why they work and what they learn. While existing studies visually analyze the mechanisms of convolutional neural networks, an analogous exploration of ViTs remains challenging. In this paper, we first address the obstacles to performing visualizations on ViTs. Assisted by these solutions, we observe that neurons in ViTs trained with language model supervision (e.g., CLIP) are activated by semantic concepts rather than visual features. We also explore the underlying differences between ViTs and CNNs, and we find that transformers detect image background features, just like their convolutional counterparts, but their predictions depend far less on high-frequency information. On the other hand, both architecture types behave similarly in the way features progress from abstract patterns in early layers to concrete objects in late layers. In addition, we show that ViTs maintain spatial information in all layers except the final layer. In contrast to previous works, we show that the last layer most likely discards the spatial information and behaves as a learned global pooling operation. Finally, we conduct large-scale visualizations on a wide range of ViT variants, including DeiT, CoaT, ConViT, PiT, Swin, and Twin, to validate the effectiveness of our method.
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To balance the annotation labor and the granularity of supervision, single-frame annotation has been introduced in temporal action localization. It provides a rough temporal location for an action but implicitly overstates the supervision from the annotated-frame during training, leading to the confusion between actions and backgrounds, i.e., action incompleteness and background false positives. To tackle the two challenges, in this work, we present the Snippet Classification model and the Dilation-Erosion module. In the Dilation-Erosion module, we expand the potential action segments with a loose criterion to alleviate the problem of action incompleteness and then remove the background from the potential action segments to alleviate the problem of action incompleteness. Relying on the single-frame annotation and the output of the snippet classification, the Dilation-Erosion module mines pseudo snippet-level ground-truth, hard backgrounds and evident backgrounds, which in turn further trains the Snippet Classification model. It forms a cyclic dependency. Furthermore, we propose a new embedding loss to aggregate the features of action instances with the same label and separate the features of actions from backgrounds. Experiments on THUMOS14 and ActivityNet 1.2 validate the effectiveness of the proposed method. Code has been made publicly available (https://github.com/LingJun123/single-frame-TAL).
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Humans use all of their senses to accomplish different tasks in everyday activities. In contrast, existing work on robotic manipulation mostly relies on one, or occasionally two modalities, such as vision and touch. In this work, we systematically study how visual, auditory, and tactile perception can jointly help robots to solve complex manipulation tasks. We build a robot system that can see with a camera, hear with a contact microphone, and feel with a vision-based tactile sensor, with all three sensory modalities fused with a self-attention model. Results on two challenging tasks, dense packing and pouring, demonstrate the necessity and power of multisensory perception for robotic manipulation: vision displays the global status of the robot but can often suffer from occlusion, audio provides immediate feedback of key moments that are even invisible, and touch offers precise local geometry for decision making. Leveraging all three modalities, our robotic system significantly outperforms prior methods.
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